Objective: create a sense of empathy to the family and loved ones
1. To realize the moral side of things
2. To distinguish between the concepts of good and evil.
At the initial stage of the lesson appears as a playable character, greeting the children and shows children two notebook, one notebook with a black cover on which is scrawled the evil, and the other a notebook in a yellow cover, which is largely written good. The teacher speaking to the children, asks to answer what the feeling they feel when I hear the word "EVIL" the children's Responses:... .(The teacher helps to formulate the children's responses to the question) .
What feelings arise in children when they hear the word "Good".
After the conversation with children character invites children to play with two notebooks. In the black notebook children together with the teacher will record the bad deeds, bad thoughts, negative emotions, and a yellow pad of good actions, deeds, thoughts light, parallel to the teacher to say, what good deeds the children are doing daily. The brightest deeds, the teacher writes in a yellow notebook.
Definitely need to focus on evil actions. Ask the guys a question, and they did in their lives bad deeds? What had once knew that did something wrong? Have you ever wanted then to fix this thing? And if need be, and to apologize to the person you hurt?
After this stormy debate, a game character that invites kids to play a game of "Good" and "Evil". The character asks the children to stand and go group (you need to pre-prepare a selection of "good" and "bad" cases). The character of the music, read "acts" and the children, if it's a good thing, you begin to run around the room singing "LASS", as if to hear what is pronounced bad, and have to stop and hide, like mice. Play for about 2-3 minutes, then the children return to their seats.
The teacher invites the children to recall products, which refer to bad and good actions, while each action is spoken and recorded in black and a yellow pad, thus we help children to build understanding of concepts such as "good" and "evil". To see their difference from each other and subsequently to analyze their actions and deeds.
This lesson is very good to use this game in advance to prepare ten sentences that can relate to friends and relatives, for example: "When my mother bad, then ... ." and the children who have the desire, have to finish it offers, thus we can see the child's relationship to the loved one. Also, I suggest to include such proposals, which would have affected the children's personality, for example: "When I was hurt, then. "? This is us, will give understanding. What feeling the child in a situation where it is hard for him.
Game character each child in turn in the hands of gives the trunk of desires, and asks the child to make a wish, but only one, the most important thing, he thought for their parents. In this game the character must touch upon the subject of the child's relationship to family and friends. When desires are collected, the player character must have the children put the box in the waiting room and have each child in the evening will lead the parent to the box and could get his wish.
Most often in this lesson I use a technique of drawing "my family" where the child after game play is revealed and the picture becomes more informative, and bright. Definitely a lesson I have to finish the product of children's activities (simple forgery, for their own or a loved one) .
Mandatory moment of reflection. Reflection can be oral or in the form of a drawing that the child remembered what he liked. If the reflection takes place in the form of conversation, the teacher should listen to all children and to draw the appropriate conclusions. But don't forget to thank the children for coming to the class.